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Realtime Heatmap-guided Dynamic Spawning
For my dissertation project in my final year at University, I designed, coded and assessed a new game system that utilised the players vision as a driving factor for where dynamic elements spawned in an open world over time.
![DynamicHeatmapMerge.png](https://static.wixstatic.com/media/eb8edf_004e27a665c34ffbb455511008a67318~mv2.png/v1/fill/w_491,h_320,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/eb8edf_004e27a665c34ffbb455511008a67318~mv2.png)
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