A Walk Home (2022)
![CH8It5.png](https://static.wixstatic.com/media/eb8edf_36caf2569de14ea1beef6d26b0218bb2~mv2.png/v1/fill/w_414,h_385,al_c,lg_1,q_85,enc_auto/CH8It5.png)
A Walk Home was a game Jam piece that I worked on for the Global Game Jam 2022 with the theme of "Duality".
A Walk Home intends to portray what it is like to walk home alone while being subjected to street harassment, with the aim to raise awareness and educate those who may not have experienced this, so that they may gain an understanding of how frightening it can be.
I Worked on the design in engine and programmed the AI for the game.
Skrunkly Joe and the Quest for Moisture (2023)
![qE04I5.png](https://static.wixstatic.com/media/eb8edf_5458b4f9f8fe40a2a27347f09335f81a~mv2.png/v1/fill/w_414,h_385,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/qE04I5.png)
"Skrunkly Joe and the Quest for Moisture" was a game Jam piece that I worked on for the Global Game Jam 2023 with the theme of "Roots".
In Skrunkly Joe you are a dry plant in an even drier desert. The only hope for survival is propagation! You must find moisture under the barren earth and continue your lineage before it's too late...
I Worked on the overall gameplay design along with programming the character controller, and partnered with the other programmer to develop the main gameplay loop.