Ramping up my daily contributions to my Udemy course after work has paid off, as I've now finished Section 4 of the course! Topics I've covered:
Pointers & References
Actor Components & Scene Components
Lighting with Lumen
Line Tracing and Collisions in Unreal 5
Some of these topics I've covered before in other engines and used extensively, but Unreal specific implementations do differ in some ways so its been great getting a refresher and comprehensive look at them in unreal. I hope now that I have a solid grasp on the engine to progress through the next chapters at a solid pace over the next month, and even start work on my own project up on github.
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