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Projects
SpiritSweeper
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Coded 2D drawing based gameplay mechanic
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Coded & Designed a customizable area & game shop
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Various UI Programming
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Shader & VFX creation
Freeflight
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Flight Controller Programming & Design.
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Created a flying 3D Theta* pathfinder
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Level Design & Testing
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Shader & VFX creation
![Multi-AgentThetaStarExamle.gif](https://static.wixstatic.com/media/eb8edf_f2cf2ea57b56420daff369445cf36d88~mv2.gif)
Theta* Aerial pathfinding system and AI
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3D A* Improvement for flying Agents
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Fully documented & easy to implement.
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Can handle multiple agents!
![EXAMPLE(13a).png](https://static.wixstatic.com/media/eb8edf_cda55b1cb8614ee2bdacf9884b39876f~mv2.png/v1/fill/w_353,h_215,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/EXAMPLE(13a).png)
Dissertation Project
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A heatmap driven dynamic spawning system for game entities.
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study aimed to address the tendency of players to repeatedly return to resource-rich locations in open-world games, potentially limiting exploration.
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